New ending
It has been quite a long time since my last update. Back then I had two weeks off work, and decided in the second week to get stuck in making levels. Which was a great idea, with a bad result. I got eight to ten levels completed layout wise, and found out that my game was not much fun. Well, it was ok, but there was a feeling that it needed something else.
So since my last post I have rebuilt everything. To a pretty similar state honestly, I am not sure what it is going to take to really make this a good game. However, the structure is far more flexible, and I can prototype and remove ideas easily and tidily. So that is what I am doing, trying out gameplay ideas, adding to the graphics library slowly, and mocking up levels.
I use a visual game development program called Construct, made by the chaps at www.scirra.com. It is free and powerful, and the community is small, knowledgeable and friendly. And it is free. However simple the tools are made to use, you will still need to learn a significant amount of game logic to make anything decent. Knowing the programs interesting quirks, obscure menus and options helps a lot too. But these are things that you pick up as you play.
Hopefully I make some good progress in the next few weeks to post about.
As an aside, as I feared, the store I work in is now selling Power Balance bands. People are stupid and I am a terrible salesman, I try to keep my mouth shut about what rubbish Power Balance is, but I am honest and forward about what I know, to the point of telling customers directly that Power Balance are a scam, and they still sell.
Posted on January 28, 2011, in Game development, Interesting, Life, Think. Bookmark the permalink. Leave a Comment.
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