It has been quite a long time since my last update. Back then I had two weeks off work, and decided in the second week to get stuck in making levels. Which was a great idea, with a bad result. I got eight to ten levels completed layout wise, and found out that my game was not much fun. Well, it was ok, but there was a feeling that it needed something else.
So since my last post I have rebuilt everything. To a pretty similar state honestly, I am not sure what it is going to take to really make this a good game. However, the structure is far more flexible, and I can prototype and remove ideas easily and tidily. So that is what I am doing, trying out gameplay ideas, adding to the graphics library slowly, and mocking up levels.
I use a visual game development program called Construct, made by the chaps at http://www.scirra.com. It is free and powerful, and the community is small, knowledgeable and friendly. And it is free. However simple the tools are made to use, you will still need to learn a significant amount of game logic to make anything decent. Knowing the programs interesting quirks, obscure menus and options helps a lot too. But these are things that you pick up as you play.
Hopefully I make some good progress in the next few weeks to post about.
As an aside, as I feared, the store I work in is now selling Power Balance bands. People are stupid and I am a terrible salesman, I try to keep my mouth shut about what rubbish Power Balance is, but I am honest and forward about what I know, to the point of telling customers directly that Power Balance are a scam, and they still sell.