First look.

Here is my game, at least a fragment of it. (It is W.I.P. things need to be fixed, things need to be added.)

So I finally started making levels yesterday. It is a pretty major step. I have restarted this project four of five times over. Each time things go a little more smoothly, each time I get a few steps deeper into the process, and I learn. Then i remake it all, better and cleaner than before, and I get a few steps further. I am a few steps further than I have been before.

Overall I am excited.

Here is a list of a few systems/effects etc that I will go over in subsequent posts, How I have done these things, and the general concepts behind my decisions.-*Rain *Fire *Saving/Loading *Movement *Triggers *Camera



Ok, so I guess i should really post about why I am not posting. I really want this blog to be a tool for my game development. But then again I want to keep my project to myself until I am far enough along to really be sure i have it in the bag. Especially as things are still changing within the game. Mainly to do with the story/theme.  For example i have created a functional ‘conversation’ system, can be set up for an announcement, a monologue, or a two person conversation. Ultimately not very different things but the system works. Then I decide last night that there won’t be other characters as such, that it would be a lonely reflective adventure, which makes my system ultimately redundant.

There are only a few things left to really work on. I need to remake the swimming system, it bugs out a bit now that my game isn’t running an unlimited frame rate( there is quite a difference between 2000fps and 60fps) Considering a quick save system, Construct has an internal quicksave/load system, but because I use the physics behaviour i need to manually save and set some objects positions. A few more traps to build, I really want to have a wide range of traps, and a wide range of visual cues for them. Only have cogs so far!

Hopefully I can make some progress so I can feel comfortable showing what I have been up to for so long.

Second coming

I don’t really know what i am doing here. I don’t know what is worth posting about, how regularly i should be posting if something is worthy, and weather or not i should be posting while i have nothing to accompany my post.  Because that is where the idea came about for this ‘blog’. I want to give. I have a few old game tile sets that aren’t great, but are entirely functional that may be of use to someone.  Occasionally i will run up wall papers.  Perhaps i will throw in tutorials that i have found useful. Perhaps i can run up some tutorials of my own, if when i am posting about my current projects something stands out. Right now things are still up in the air. I want to do every part of this right, just like everything else i bother to focus on, and i don’t know if i can juggle all of that.

I have one more day of work to get through before my weekend of sorts. Hope it stops raining long enough for me to do some washing.

First Entry.

The first entry is the general mission statement. I am an indie game developer. I have been developing two dimensional video games for somewhere around eight years now, and have released two games. Which is clearly not a great work to release ratio.  So i want a place where i can post all the great stuff that gets canned. Mainly the art. I want a place where i can post music, paintings, pixel art, design, wallpapers and tutorials. And i want a place where i can discuss everything else, because at times i can be an opinionated chap.

Oh, does anyone know where i have to go to change that “Just another site” rubbish at the top of my page? WWCF stands for World Wide Crime Fighters, just a personal joke, but one which i would also like to change if at all possible.